MetaMox
COMMANDER · DECK

Ezio Assassin

Bracket 4 · Optimized
@BigShigg · 2024-11-05
Ezio Auditore da Firenze
133 CARDS (LIMIT 100)
DECK $
$7,809.22
MYTHIC
17
RARE
74
UNCOMMON
37
COMMON
5
COMMAND1 CARD

Creature

1 card
MAIN132 CARDS

Planeswalker

1 card
NAMECOSTPRICE

Creature

34 cards
NAMECOSTPRICE

Enchantment

17 cards

Artifact

22 cards

Sorcery

8 cards

Instant

11 cards

Land

39 cards
NAMECOSTPRICE
MONEY CARDS·85 CARDS·$6,234.54
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Planeswalker

1 card
NAMECOSTPRICE

Creature

16 cards

Enchantment

14 cards

Artifact

12 cards

Sorcery

6 cards

Instant

4 cards

Land

32 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 7 game changers — Bracket 3 allows 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards, commander banned as a commander
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
  • 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 70 cards not in the pool
NOT IN THE POOL · 70
NAMECOSTTYPEPRICE
CURVE
001412622531648546+
COLOR
W: 20 pipsU: 19 pipsB: 53 pipsR: 12 pipsG: 14 pipsC: 155 pips
TYPES
Land39
Nonbasic39
Island5
Plains5
Swamp5
Forest4
Mountain4
Creature35
Assassin29
Human26
Pirate2
Shapeshifter2
Vampire2
Bird1
Elf1
Golem1
Knight1
Plant1
Rogue1
Scientist1
Scout1
Wall1
Zombie1
Outlaws30
Party1
Artifact25
Equipment9
Golem1
Shapeshifter1
Wall1
Enchantment18
Saga2
Aura1
Instant11
Sorcery8
Planeswalker1
Sorin1
Legends32
Historic54
LAND PROBABILITY
39 LANDS · 132 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.2%
TURN 555.2%
TURN 677.0%
TURN 789.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Near-infinite lifeloss for target opponentTarget opponent loses the game
Near-infinite lifeloss for target opponentTarget opponent loses the game
Group
Color
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