MetaMox
COMMANDER · DECK

Swamp Thing's Sewing Circle

Bracket 4 · Optimized
2020-06-04
DECK $
$9,313.50
MYTHIC
7
RARE
55
UNCOMMON
18
COMMON
19
COMMAND2 CARDS
MAIN98 CARDS

Creature

13 cards

Enchantment

9 cards

Artifact

11 cards

Sorcery

14 cards

Instant

23 cards

Land

27 cards
MONEY CARDS·86 CARDS·$7,447.82
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Creature

12 cards

Enchantment

8 cards

Artifact

9 cards

Sorcery

12 cards

Instant

19 cards

Land

26 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 16 game changers — Bracket 3 allows 3
  • Lion's Eye Diamond + Auriok Salvagers: early two-card combo, with no mana to spend
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • Power Artifact + Grim Monolith: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
50231212153144516+
COLOR
W: 9 pipsU: 43 pipsB: 15.5 pipsG: 6.5 pipsC: 68 pips
TYPES
Land28
Nonbasic24
Basic4
Island8
Plains7
Swamp7
Forest6
Instant23
Creature15
Human6
Wizard5
Druid3
Elf3
Bird2
Merfolk2
Soldier2
Cleric1
Construct1
Drake1
Shaman1
Party6
Sorcery14
Artifact13
Construct1
Human1
Soldier1
Enchantment9
Aura2
Legends2
Historic15
LAND PROBABILITY
28 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.0%
TURN 558.0%
TURN 679.6%
TURN 791.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm countReturn some artifact cards from your graveyard to your hand
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Group
Color
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