COMMANDER · DECK
Arixmethes
Bracket 4 · Optimized2020-04-04
DECK $
$156.54
MYTHIC
5
RARE
21
UNCOMMON
30
COMMON
44
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
30 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
12 cardsInstant
7 cardsLand
11 cardsMONEY CARDS·22 CARDS·$104.52
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Planeswalker
1 cardsCreature
7 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
3 cardsInstant
2 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 2 extra-turn cards — chaining turns is Bracket 4
- Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
- Freed from the Real + Gyre Engineer: early arguably two-card combo, with no mana to spend
- Freed from the Real + Ley Weaver: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 5
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Freed from the Real + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Ley Weaver — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Vizier of Tumbling Sands + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
- Freed from the Real + Voyaging Satyr + Arixmethes, Slumbering Isle — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic9
Basic26
Forest14
Island13
Gate1
Creature31
Human7
Druid5
Wizard4
Elemental2
Elf2
Leviathan2
Merfolk2
Shaman2
Adventure1
Beast1
Cleric1
Dinosaur1
Dog1
Drake1
Elder1
Eldrazi1
Faerie1
Giant1
Goat1
Golem1
Horror1
Hydra1
Kraken1
Octopus1
Ooze1
Phyrexian1
Rogue1
Satyr1
Shapeshifter1
Turtle1
Vedalken1
Wall1
Werewolf1
Outlaws1
Party6
Sorcery13
Adventure1
Giant1
Enchantment8
Aura7
Artifact7
Equipment2
Golem1
Wall1
Instant7
Planeswalker2
Kiora2
Legends9
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana