COMMANDER · DECK
2020-08-24
DECK $
$249.49
MYTHIC
9
RARE
52
UNCOMMON
20
COMMON
54
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
6 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
12 cardsInstant
29 cardsLand
6 cardsSIDEBOARD31 CARDS
Planeswalker
1 cardCreature
7 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
9 cardsInstant
5 cardsMAYBE4 CARDS
Enchantment
1 cardArtifact
2 cardsInstant
1 cardMONEY CARDS·45 CARDS·$176.10
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Planeswalker
1 cardCreature
4 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
7 cardsInstant
14 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Narset's Reversal + Isochron Scepter: infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Karn's Temporal Sundering: infinite extra turns
- Naru Meha, Master Wizard + Sublime Epiphany: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- God-Eternal Kefnet + Scroll Rack + Karn's Temporal Sundering — Bracket 4, infinite extra turns
- Naru Meha, Master Wizard + Sublime Epiphany — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Naru Meha, Master Wizard + Ghostly Flicker — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land38
Nonbasic5
Basic33
Island34
Instant31
Sorcery12
Artifact7
Creature7
Wizard4
Human3
Eldrazi1
God1
Horror1
Insect1
Merfolk1
Spirit1
Zombie1
Party4
Enchantment6
Saga1
Planeswalker2
Jace1
Will1
Legends7
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite card draw for any number of playersInfinite draw triggers for any number of players
Infinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite storm count
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite creature ETBInfinite creature LTBInfinite storm count
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