COMMANDER · DECK
Copy of - SisayAllstars-ElkTime
No bracket · Banned2020-04-12
102 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$1,308.50
MYTHIC
11
RARE
63
UNCOMMON
14
COMMON
14
COMMAND1 CARD
Creature
1 cardsCOMPANION1 CARD
Creature
1 cardsMAIN100 CARDS
Planeswalker
2 cardsCreature
26 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
10 cardsInstant
28 cardsLand
30 cardsMONEY CARDS·78 CARDS·$1,041.66
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Planeswalker
2 cardsCreature
19 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
8 cardsInstant
27 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Jegantha, the Wellspring + Sisay, Weatherlight Captain + Derevi, Empyrial Tactician + Najeela, the Blade-Blossom + Samut, Voice of Dissent — Bracket 4, early two-card combo, for four mana or less
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Tainted Pact + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Jegantha, the Wellspring + Freed from the Real — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land30
Nonbasic30
Island7
Forest6
Swamp6
Plains4
Mountain3
Creature28
Human13
Druid8
Elf7
Wizard6
Bird3
Soldier3
Warrior3
Elemental1
Elk1
Goblin1
Jace1
Merfolk1
Minion1
Monk1
Pirate1
Rogue1
Shaman1
Spirit1
Treefolk1
Outlaws2
Party10
Instant28
Arcane1
Sorcery10
Planeswalker3
Human1
Jace1
Oko1
Teferi1
Wizard1
Artifact2
Enchantment2
Aura1
Legends17
Historic18
LAND PROBABILITY
30 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.7%
TURN 554.6%
TURN 676.8%
TURN 789.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite colored manaInfinite combat phasesInfinite creature ETBInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 2 · arguably two-card combo, with no mana to spendInfinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Bracket 4 · early two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite ETBInfinite creature tokens with hasteInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers