COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
16 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
7 cardsInstant
20 cardsLand
23 cardsMONEY CARDS·81 CARDS·$7,518.02
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Planeswalker
3 cardsCreature
12 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
7 cardsInstant
20 cardsLand
19 cardsCURVE
COLOR
TYPES
Land30
Nonbasic21
Basic9
Island8
Plains7
Saga1
Urza's1
Instant21
Creature17
Human8
Soldier4
Cleric3
Wizard3
Bird2
Faerie2
Archon1
Artificer1
Bard1
Drake1
Frog1
Halfling1
Ranger1
Rogue1
Thrull1
Outlaws1
Party7
Artifact16
Human1
Soldier1
Enchantment9
Saga1
Urza's1
Sorcery7
Planeswalker3
Karn1
Narset1
Teferi1
Legends11
Historic25
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Counter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Exile all spells opponents cast from their handsLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
All spells opponents cast using Omen Machine are counteredPlayers can't draw cardsLock
Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Opponents can only cast the remaining spells in their handLock
Opponents can only play lands exiled by Omen MachinePlayers can't draw cardsLockMass Land Denial
Counter all spells players cast from their handsLock
Opponents can't cast spellsLock