COMMANDER · DECK
Archenemy Animar
Bracket 4 · Optimized2020-05-02
DECK $
$3,518.46
MYTHIC
19
RARE
56
UNCOMMON
7
COMMON
18
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
47 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
3 cardsInstant
5 cardsLand
25 cardsMONEY CARDS·63 CARDS·$2,804.81
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Creature
28 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
2 cardsInstant
4 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Animar, Soul of Elements + Palinchron: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- 3 game changers — Brackets 1 and 2 allow none
- Great Whale + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
- Animar, Soul of Elements + Palinchron — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Great Whale + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Ancestral Statue + Animar, Soul of Elements — Bracket 3, early two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Brine Elemental + Vesuvan Shapeshifter — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature48
Human10
Shaman9
Elemental6
Eldrazi5
Elf3
Phyrexian3
Praetor3
Warrior3
Wizard3
Druid2
Golem2
Illusion2
Snake2
Spirit2
Ally1
Beast1
Bird1
Cat1
Cleric1
Dinosaur1
Djinn1
Dog1
Drake1
Elder1
Elephant1
Goblin1
God1
Merfolk1
Monk1
Orc1
Shapeshifter1
Whale1
Party7
Land37
Nonbasic22
Basic15
Forest11
Island9
Mountain7
Enchantment7
God1
Instant5
Artifact4
Golem2
Sorcery3
Legends14
Historic17
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite LTBInfinite ETBInfinite storm countInfinite +1/+1 counters on a creature
ADDITIONAL REQUIREMENTS
Creature with Morph or Megamorph
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 4 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Infinite ETBInfinite LTBInfinite death triggers
ADDITIONAL REQUIREMENTS
Effects that Alter a Creature's Power/Toughness (Anthem Effects)
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early two-card combo, with no mana to spendInfinite +1/+1 counters on a creatureInfinite creature ETBInfinite creature LTBInfinite storm count
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control