COMMANDER · DECK
B4 Xenagos
Bracket 4 · Optimized2020-05-25
DECK $
$1,390.85
MYTHIC
14
RARE
44
UNCOMMON
17
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
3 cardsCreature
26 cardsEnchantment
8 cardsArtifact
2 cardsSorcery
17 cardsInstant
8 cardsLand
25 cardsMONEY CARDS·65 CARDS·$1,103.87
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Planeswalker
1 cardsCreature
21 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
12 cardsInstant
5 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Combat Celebrant + Kiki-Jiki, Mirror Breaker: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Aggravated Assault + Old Gnawbone: early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Combat Celebrant + Kiki-Jiki, Mirror Breaker — Bracket 4, early two-card combo, with no mana to spend
- Aggravated Assault + Old Gnawbone — Bracket 3, early arguably two-card combo, with no mana to spend
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Xenagos, God of Revels + Malignus + Chandra's Ignition — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic23
Basic14
Mountain11
Forest10
Dryad1
God1
Creature27
Beast4
Dragon4
Elf4
Druid2
God2
Shaman2
Spirit2
Warrior2
Avatar1
Bear1
Bird1
Cat1
Chimera1
Citizen1
Dinosaur1
Drone1
Dryad1
Eldrazi1
Elemental1
Forest1
Goat1
Goblin1
Halfling1
Human1
Hydra1
Insect1
Scout1
Snake1
Party2
Sorcery17
Arcane1
Enchantment9
Aura2
God1
Instant8
Planeswalker3
Domri1
Samut1
Vivien1
Artifact2
Legends12
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite damageEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite combat phasesInfinite Treasure tokensInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce