MetaMox
COMMANDER · DECK

99 problems but a tree ain't one

Bracket 4 · Optimized
@Hashmob · 2025-03-26
Dionus, Elvish Archdruid
101 CARDS (LIMIT 100)
DECK $
$640.81
MYTHIC
8
RARE
34
UNCOMMON
20
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN100 CARDS

Creature

23 cards

Enchantment

15 cards

Artifact

13 cards

Sorcery

11 cards

Instant

8 cards

Battle

1 cards

Land

4 cards
MONEY CARDS·46 CARDS·$497.95
Sign in to save your threshold.

Creature

12 cards

Enchantment

9 cards

Artifact

11 cards

Sorcery

6 cards

Instant

5 cards

Battle

1 cards

Land

2 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Dionus, Elvish Archdruid + Temur Sabertooth: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
  • Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
  • and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 7
CURVE
201011222131743566+
COLOR
G: 79 pipsC: 142 pips
TYPES
Land29
Nonbasic3
Basic26
Forest26
Creature25
Elf14
Druid5
Shaman4
Warrior3
Construct2
Scout2
Ape1
Beast1
Cat1
Dinosaur1
Elemental1
Faerie1
Goat1
Golem1
Human1
Ouphe1
Ranger1
Siege1
Wizard1
Party4
Artifact15
Equipment3
Construct2
Golem1
Enchantment15
Aura3
Sorcery11
Instant8
Battle1
Dinosaur1
Siege1
Legends6
Historic20
LAND PROBABILITY
29 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 426.3%
TURN 556.9%
TURN 678.7%
TURN 790.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite creature LTBInfinite creature ETBInfinite colorless mana
ADDITIONAL REQUIREMENTS
Green Persist Creature
Infinite creature ETBInfinite green manaInfinite landfall triggersInfinite creature LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green mana
Infinite card drawInfinite draw triggersInfinite green manaInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite LTBInfinite ETBInfinite storm countInfinite mana Elves you control can produceInfinite untap of Elves you controlInfinite +1/+1 counters on certain creatures
Infinite ETBInfinite green manaInfinite landfall triggersInfinite LTBInfinite storm count
Infinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite blinking of some creaturesInfinite green mana
Infinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you controlInfinite green mana
Infinite green manaInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite green manaInfinite untap of artifact creatures you control
Infinite green manaInfinite untap of artifact creatures you control
Infinite green manaInfinite untap of artifact creatures you control
Infinite green manaInfinite untap of artifact creatures you control
Infinite colored manaInfinite untap of artifact creatures you control
Infinite colored manaInfinite untap of artifact creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
View