COMMANDER · DECK
KENNNNNNN
Bracket 4 · Optimized@mutantfishhands · 2025-02-25
DECK $
$12,385.57
MYTHIC
26
RARE
60
UNCOMMON
10
COMMON
3
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
28 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
7 cardsInstant
22 cardsLand
28 cardsMONEY CARDS·91 CARDS·$9,905.48
Sign in to save your threshold.
Planeswalker
1 cardsCreature
25 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
5 cardsInstant
20 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 22 game changers — Bracket 3 allows 3
- Lion's Eye Diamond + Auriok Salvagers: early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 22 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Lion's Eye Diamond + Auriok Salvagers — Bracket 4, early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Chatterfang, Squirrel General + Kenrith, the Returned King + Warren Soultrader — Bracket 3, early arguably two-card combo, with no mana to spend
- Hermit Druid + Thassa's Oracle — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature29
Human12
Druid4
Elf4
Soldier4
Wizard4
Cleric2
Halfling2
Rogue2
Shaman2
Warrior2
Archer1
Bird1
Cat1
Drake1
Elk1
Frog1
Glimmer1
Goblin1
Merfolk1
Monkey1
Mutant1
Noble1
Orc1
Phyrexian1
Pirate1
Ranger1
Scout1
Shapeshifter1
Squirrel1
Warlock1
Zombie1
Outlaws4
Party10
Land28
Nonbasic28
Island4
Swamp4
Forest3
Plains3
Mountain2
Instant22
Trap1
Artifact11
Human1
Phyrexian1
Shapeshifter1
Soldier1
Sorcery7
Enchantment5
Elk1
Glimmer1
Planeswalker1
Oko1
Legends16
Historic25
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm countReturn some artifact cards from your graveyard to your hand
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite Treasure tokensInfinite card draw for any number of playersReturn all creature cards from all graveyards to the battlefield under your controlInfinite draw triggers for any number of opponentsInfinite +1/+1 counters on creatures you controlInfinite LTBInfinite ETBInfinite colored mana
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game