COMMANDER · DECK
Creature Mill
Bracket 4 · Optimized2020-07-02
DECK $
$594.74
MYTHIC
10
RARE
41
UNCOMMON
18
COMMON
30
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
23 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
6 cardsInstant
12 cardsLand
17 cardsMONEY CARDS·49 CARDS·$460.48
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Planeswalker
3 cardsCreature
12 cardsEnchantment
8 cardsArtifact
9 cardsSorcery
4 cardsInstant
6 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 30 cards not in the pool
BANNED · 1
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Land30
Nonbasic15
Basic15
Island12
Swamp9
Desert1
Creature24
Horror4
God2
Human2
Shapeshifter2
Vampire2
Wizard2
Zombie2
Avatar1
Construct1
Eldrazi1
Fish1
Knight1
Kraken1
Leviathan1
Lhurgoyf1
Merfolk1
Plant1
Spirit1
Turtle1
Party2
Artifact15
Equipment4
Construct1
Enchantment13
Aura3
Curse1
God1
Horror1
Instant12
Sorcery6
Planeswalker3
Jace2
Ashiok1
Legends13
Historic27
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Each opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Near-infinite millNear-infinite self-mill
Infinite self-millInfinite mill for target opponent
Infinite millNear-infinite creature tokensNear-infinite ETBNear-infinite untap of all creatures
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill for target opponent
Infinite mill for target opponent
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