COMMANDER · DECK
gwendlyn <3
Bracket 4 · Optimized@TiaMtg17 · 2026-09-04
DECK $
$5,365.36
MYTHIC
17
RARE
60
UNCOMMON
16
COMMON
7
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
4 cardsCreature
12 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
19 cardsInstant
17 cardsLand
33 cardsMONEY CARDS·75 CARDS·$4,283.07
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Planeswalker
3 cardsCreature
11 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
14 cardsInstant
16 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 16 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less, pieces included
- and 7 more combos that bear on the bracket, listed below
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 10
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Tainted Pact + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Paradigm Shift + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Paradigm Shift + Jace, Wielder of Mysteries — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
12 banned cards
BANNED · 12
CEDH
Reads as cEDH
- 16 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
6 banned cards, 22 cards not in the pool
BANNED · 6
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Land33
Nonbasic30
Basic3
Island6
Mountain6
Swamp6
Saga1
Urza's1
Sorcery19
Instant17
Creature13
Human5
Rogue4
Wizard4
Elder2
Avatar1
Bolas1
Dauthi1
Dragon1
Elemental1
Giant1
God1
Horror1
Incarnation1
Merfolk1
Skeleton1
Outlaws4
Party8
Enchantment9
Class1
Saga1
Urza's1
Artifact7
God1
Planeswalker5
Liliana2
Bolas1
Dragon1
Elder1
Jace1
Narset1
Legends15
Historic21
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
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