MetaMox
COMMANDER · DECK

Hail the Hypnotoad

Bracket 4 · Optimized
2020-05-26
The Gitrog Monster
102 CARDS (LIMIT 100)
DECK $
$1,030.02
MYTHIC
8
RARE
53
UNCOMMON
11
COMMON
30
COMMAND1 CARD

Creature

1 cards
MAIN101 CARDS

Creature

16 cards

Enchantment

2 cards

Artifact

2 cards

Sorcery

21 cards

Instant

15 cards

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·61 CARDS·$813.94
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Creature

15 cards

Enchantment

2 cards

Artifact

2 cards

Sorcery

10 cards

Instant

8 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
  • Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
  • Glacial Chasm + The Gitrog Monster + Ramunap Excavator: locks the table
  • and 11 more combos that bear on the bracket, listed below
CURVE
00131142143946506+
COLOR
B: 18.5 pipsG: 47.5 pipsC: 83 pips
TYPES
Land45
Nonbasic33
Basic12
Forest8
Swamp6
Sorcery21
Arcane1
Creature17
Elf4
Shaman4
Human3
Snake2
Bird1
Cleric1
Demon1
Dinosaur1
Dryad1
Elemental1
Frog1
Horror1
Merfolk1
Monk1
Nightmare1
Nymph1
Scout1
Warrior1
Wizard1
Zombie1
Party3
Instant15
Enchantment3
Dryad1
Nymph1
Artifact2
Legends6
Historic8
LAND PROBABILITY
45 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.4%
TURN 644.5%
TURN 761.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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