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COMMANDER · DECK

tatyova

Bracket 4 · Optimized
2020-06-26
Tatyova, Benthic Druid
102 CARDS (LIMIT 100)
DECK $
$950.81
MYTHIC
13
RARE
49
UNCOMMON
20
COMMON
26
COMMAND1 CARD

Creature

1 card
MAIN101 CARDS

Planeswalker

1 card

Creature

27 cards

Enchantment

3 cards

Artifact

9 cards

Sorcery

6 cards

Instant

18 cards

Land

27 cards
MAYBE7 CARDS
MONEY CARDS·73 CARDS·$752.63
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Planeswalker

1 card

Creature

19 cards

Enchantment

4 cards

Artifact

9 cards

Sorcery

6 cards

Instant

15 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • and 7 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
CURVE
001011421935455106+
COLOR
U: 21 pipsG: 59 pipsC: 126 pips
TYPES
Land38
Nonbasic26
Basic12
Forest9
Island6
Dryad1
Creature28
Elf4
Beast3
Elemental3
Human3
Shaman3
Snake3
Druid2
Dryad2
Horror2
Merfolk2
Wizard2
Avatar1
Cleric1
Dinosaur1
Elder1
Forest1
Giant1
God1
Hydra1
Insect1
Monk1
Nymph1
Phyrexian1
Scout1
Spirit1
Squid1
Party3
Instant18
Artifact10
Equipment3
Horror1
Phyrexian1
Sorcery6
Enchantment5
Dryad1
God1
Nymph1
Planeswalker1
Nissa1
Legends12
Historic20
LAND PROBABILITY
37 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.0%
TURN 540.2%
TURN 662.6%
TURN 778.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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