COMMANDER · DECK
marchesa grixis
Bracket 3 · Upgraded@robertino85 · 2025-05-10
DECK $
$167.99
MYTHIC
3
RARE
32
UNCOMMON
34
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
16 cardsArtifact
13 cardsSorcery
9 cardsInstant
23 cardsLand
30 cardsMONEY CARDS·31 CARDS·$114.40
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Creature
7 cardsArtifact
4 cardsSorcery
4 cardsInstant
13 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Teferi, Mage of Zhalfir + Knowledge Pool: locks the table
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
- Dualcaster Mage + Ghostly Flicker: two-card combo, for six mana or less
- one extra-turn card — fine from Bracket 2 up
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
- Dualcaster Mage + Ghostly Flicker — Bracket 3, two-card combo, for six mana or less
- Dualcaster Mage + Electroduplicate — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic28
Basic10
Island11
Swamp6
Mountain5
Cave2
Djinn1
Monk1
Urza's1
Instant26
Creature17
Human7
Wizard6
Spirit3
Drake2
Rogue2
Ape1
Djinn1
Golem1
Lhurgoyf1
Monk1
Phyrexian1
Vedalken1
Zombie1
Outlaws2
Party8
Artifact14
Golem1
Sorcery9
Planeswalker1
Narset1
Legends5
Historic19
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite landfall triggersInfinite untap of lands you control
Infinite ETBInfinite LTBInfinite magecraft triggersInfinite blinking
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite blinkingInfinite landfall triggersInfinite untap of lands you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggersInfinite creature tokens with hasteInfinite magecraft triggers
Bracket 3 · two-card combo, for six mana or lessInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking