COMMANDER · DECK
Kwain stax
Bracket 4 · Optimized@gino_cerutti · 2026-09-01
DECK $
$1,253.95
MYTHIC
12
RARE
52
UNCOMMON
19
COMMON
17
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
18 cardsArtifact
10 cardsSorcery
3 cardsInstant
11 cardsLand
22 cardsMONEY CARDS·70 CARDS·$994.16
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Planeswalker
1 cardCreature
18 cardsEnchantment
17 cardsArtifact
7 cardsSorcery
3 cardsInstant
8 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Stasis + Smothering Tithe: mass land denial
- The One Ring + Displacer Kitten + Teferi, Time Raveler: locks the table
- Mind Over Matter + Kwain, Itinerant Meddler: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- The One Ring + Displacer Kitten + Teferi, Time Raveler — Bracket 3, locks the table
- Mind Over Matter + Kwain, Itinerant Meddler — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Reads as cEDH
- 11 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
1 banned card, 20 cards not in the pool
BANNED · 1
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land36
Nonbasic23
Basic13
Island10
Plains8
Human1
Rogue1
Shapeshifter1
Warlock1
Weird1
Creature23
Human11
Wizard6
Cleric4
Advisor2
Merfolk2
Rogue2
Soldier2
Artificer1
Beast1
Bird1
Cat1
Dwarf1
Elf1
Faerie1
Halfling1
Hero1
Noble1
Rabbit1
Shapeshifter1
Sphinx1
Vedalken1
Warlock1
Warrior1
Weird1
Outlaws3
Party13
Enchantment18
Instant12
Artifact10
Book1
Sorcery4
Planeswalker2
Narset1
Teferi1
Legends14
Historic22
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponentNear-infinite lifegainNear-infinite lifegain triggersNear-infinite draw triggers for target opponentNear-infinite lifegain triggers for opponentsNear-infinite lifegain for opponents
Infinite draw triggersInfinite lootingNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentInfinite self-discard triggers
Infinite card drawNear-infinite millNear-infinite colored manaNear-infinite Treasure tokens
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Win the game
Infinite card drawInfinite draw triggersNear-infinite mana among colors of legendary creatures and planeswalkers you controlNear-infinite storm count
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
Infinite card drawInfinite card draw for opponents that control a Wedding Ring
Near-infinite card drawInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
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