COMMANDER · DECK
Kenrith EDH 250309
Bracket 4 · Optimized@Passer16 · 2025-03-09
DECK $
$3,642.89
MYTHIC
27
RARE
67
UNCOMMON
4
COMMON
1
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
24 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
7 cardsInstant
16 cardsLand
31 cardsMONEY CARDS·90 CARDS·$2,912.94
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Creature
21 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
7 cardsInstant
16 cardsLand
26 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 20 game changers — Bracket 3 allows 3
- Sanctum Weaver + Freed from the Real: early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real: early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Sanctum Weaver + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Enduring Tenacity + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Kami of Whispered Hopes + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic27
Basic4
Forest5
Island5
Plains5
Swamp5
Mountain4
Creature25
Human7
Cleric2
Spirit2
Wizard2
Archer1
Avatar1
Construct1
Dauthi1
Drake1
Druid1
Dryad1
Elemental1
Elf1
Faerie1
Fox1
Glimmer1
God1
Golem1
Horror1
Illusion1
Knight1
Mutant1
Noble1
Orc1
Phyrexian1
Rogue1
Shaman1
Shapeshifter1
Snake1
Soldier1
Vampire1
Warlock1
Outlaws2
Party5
Artifact18
Construct1
Equipment1
Golem1
Human1
Phyrexian1
Shapeshifter1
Soldier1
Instant16
Enchantment11
Aura1
Avatar1
Dryad1
Glimmer1
God1
Horror1
Snake1
Sorcery7
Legends10
Historic26
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana