COMMANDER · DECK
From Nothing To Everything
Bracket 4 · Optimized2016-08-23
DECK $
$2,818.60
MYTHIC
21
RARE
62
UNCOMMON
5
COMMON
12
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
37 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
12 cardsInstant
1 cardsLand
25 cardsMONEY CARDS·56 CARDS·$2,240.62
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Planeswalker
3 cardsCreature
16 cardsEnchantment
9 cardsArtifact
3 cardsSorcery
7 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 extra-turn cards — chaining turns is Bracket 4
- Splinter Twin + Zealous Conscripts: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 4
COMBOS · 6
- Splinter Twin + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Palinchron + Deadeye Navigator — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Zendikar Resurgent — Bracket 3, early arguably two-card combo, with no mana to spend
- Palinchron + Mana Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature38
Human8
Elf6
Elemental5
Shaman5
Wizard4
Druid3
Beast2
Dragon2
Warrior2
Ally1
Avatar1
Berserker1
Cat1
Drake1
Faerie1
Giant1
Goblin1
Hydra1
Illusion1
Incarnation1
Merfolk1
Minotaur1
Nissa1
Ooze1
Orc1
Phyrexian1
Praetor1
Rogue1
Scout1
Shapeshifter1
Sorcerer1
Spirit1
Outlaws1
Party7
Land31
Nonbasic22
Basic9
Forest8
Island7
Mountain6
Sorcery12
Enchantment10
Aura1
Artifact7
Equipment1
Human1
Minotaur1
Rogue1
Shapeshifter1
Sorcerer1
Wizard1
Planeswalker5
Elf1
Garruk1
Kiora1
Nissa1
Sarkhan1
Scout1
Xenagos1
Instant1
Trap1
Legends15
Historic22
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite ETB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite LTBNear-infinite mana lands you control can produceNear-infinite storm countNear-infinite untap of lands you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control