COMMANDER · DECK
So Many Win Conditions 1
Bracket 4 · Optimized2016-04-12
ONLY 99 CARDSNO COMMANDER
DECK $
$523.63
MYTHIC
10
RARE
43
UNCOMMON
22
COMMON
24
MAIN99 CARDS
Enchantment
22 cardsArtifact
9 cardsSorcery
22 cardsInstant
13 cardsLand
33 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·47 CARDS·$403.90
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Enchantment
13 cardsArtifact
4 cardsSorcery
15 cardsInstant
6 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- 8 extra-turn cards — chaining turns is Bracket 4
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor: infinite extra turns
- Proteus Staff + Beacon of Tomorrows: infinite extra turns
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 8
COMBOS · 2
- Beacon of Tomorrows + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Proteus Staff + Beacon of Tomorrows — Bracket 4, infinite extra turns
CURVE
COLOR
TYPES
Land33
Nonbasic30
Basic3
Island4
Plains4
Mountain3
Enchantment22
Aura13
Sorcery22
Instant13
Artifact9
Historic9
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock