COMMANDER · DECK
The Gitrog Monster 2
Bracket 4 · Optimized2016-03-28
ONLY 99 CARDSNO COMMANDER
DECK $
$1,800.22
MYTHIC
16
RARE
40
UNCOMMON
18
COMMON
26
MAIN99 CARDS
Creature
16 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
22 cardsInstant
8 cardsLand
28 cardsSIDEBOARD1 CARD
Creature
1 cardMONEY CARDS·57 CARDS·$1,428.80
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Creature
9 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
11 cardsInstant
5 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 25 cards not in the pool
BANNED · 3
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land43
Nonbasic26
Basic17
Forest15
Swamp6
Sorcery22
Arcane1
Creature16
Human4
Shaman3
Beast2
Elemental2
Elf2
Centaur1
Druid1
Eldrazi1
Hydra1
Insect1
Monk1
Nissa1
Rat1
Scout1
Snake1
Wizard1
Party1
Instant8
Enchantment7
Centaur1
Artifact4
Planeswalker1
Elf1
Nissa1
Scout1
Legends7
Historic11
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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