MetaMox
COMMANDER · DECK

Nekusar 21 01 14 1

Bracket 3 · Upgraded
2014-04-06
117 CARDS (LIMIT 100)NO COMMANDER
DECK $
$501.03
MYTHIC
6
RARE
54
UNCOMMON
34
COMMON
24
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN117 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

16 cards

Artifact

18 cards

Sorcery

17 cards

Instant

8 cards

Land

31 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·58 CARDS·$383.52
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Planeswalker

2 cards

Creature

11 cards

Enchantment

13 cards

Artifact

15 cards

Sorcery

9 cards

Instant

2 cards

Land

6 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, with no mana to spend
  • Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
10101192223114105126+
COLOR
U: 44 pipsB: 57 pipsR: 20 pipsC: 168 pips
TYPES
Land32
Nonbasic28
Basic4
Island4
Swamp4
Gate3
Mountain2
Creature24
Wizard4
Horror3
Wall3
Demon2
Human2
Phyrexian2
Spirit2
Vampire2
Bird1
Construct1
Devil1
Dragon1
Elk1
Hag1
Kraken1
Merfolk1
Rogue1
Shaman1
Shapeshifter1
Vedalken1
Zombie1
Outlaws1
Party5
Artifact22
Book2
Equipment2
Phyrexian2
Bird1
Construct1
Elk1
Horror1
Enchantment18
Demon1
Hag1
Sorcery17
Instant8
Planeswalker2
Bolas1
Tamiyo1
Legends6
Historic28
LAND PROBABILITY
32 LANDS · 117 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.8%
TURN 560.4%
TURN 681.4%
TURN 792.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Group
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