MetaMox
COMMANDER · DECK

Xenagos, God of Revels

Bracket 4 · Optimized
2017-10-24
Xenagos, God of Revels
177 CARDS (LIMIT 100)SINGLETON: 56 CARDS
DECK $
$1,952.94
MYTHIC
27
RARE
75
UNCOMMON
36
COMMON
39
COMMAND1 CARD

Creature

1 cards
MAIN176 CARDS

Creature

37 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

6 cards

Sorcery

18 cards

Instant

10 cards

Land

19 cards
MONEY CARDS·56 CARDS·$1,537.63
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Creature

17 cards

Enchantment

8 cards

Artifact

4 cards

Sorcery

13 cards

Instant

6 cards

Land

8 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 8 game changers — Bracket 3 allows 3
  • Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Aggravated Assault + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
  • Xenagos, God of Revels + Malignus + Chandra's Ignition: two-card combo, for six mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
00221182153184165376+
COLOR
R: 47 pipsG: 138 pipsC: 312 pips
TYPES
Creature62
Shaman11
Dragon9
Elf9
Beast6
Druid6
Elemental4
Insect4
Ooze4
God3
Boar2
Drone2
Eldrazi2
Goat2
Goblin2
Horror2
Human2
Hydra2
Ogre2
Phyrexian2
Spirit2
Treefolk2
Troll2
Warrior2
Bird1
Dryad1
Forest1
Scout1
Snake1
Party2
Land50
Nonbasic26
Basic24
Mountain19
Forest12
Dryad1
Sorcery27
Arcane1
Instant18
Trap2
Enchantment17
God3
Boar2
Artifact9
Equipment2
Legends10
Historic19
LAND PROBABILITY
49 LANDS · 176 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.7%
TURN 558.6%
TURN 679.7%
TURN 791.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite damageEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
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