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COMMANDER · DECK

QbG Yidris Maelstrom Wielder

Bracket 4 · Optimized
2016-11-15
ONLY 99 CARDSNO COMMANDER
DECK $
$1,199.17
MYTHIC
18
RARE
39
UNCOMMON
19
COMMON
20
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

19 cards

Enchantment

5 cards

Artifact

11 cards

Sorcery

13 cards

Instant

8 cards

—

4 cards
NAMECOSTPRICE
×1Ancient Tomb SL
$0.00
×1Demonic Tutor SL
$0.00
×1Mana Vault SL
$0.00
×1Seize the Day SL
$0.00

Land

26 cards
SIDEBOARD1 CARD

Creature

1 cards
MONEY CARDS·52 CARDS·$947.85
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Planeswalker

3 cards

Creature

11 cards

Enchantment

5 cards

Artifact

8 cards

Sorcery

9 cards

Instant

4 cards

Land

12 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • 3 extra-turn cards — chaining turns is Bracket 4
  • Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
  • Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
  • Sword of Feast and Famine + Aggravated Assault: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
COMBOS · 3
CURVE
1041921438465176+
COLOR
U: 28 pipsB: 10 pipsR: 9 pipsG: 29 pipsC: 173 pips
TYPES
Land36
Nonbasic22
Basic14
Forest7
Island7
Mountain6
Swamp6
Creature19
Elemental4
Eldrazi2
Elf2
God2
Shaman2
Snake2
Spirit2
Beast1
Demon1
Dragon1
Druid1
Human1
Illusion1
Leviathan1
Phyrexian1
Scout1
Shapeshifter1
Sorcery13
Arcane1
Artifact12
Equipment3
Phyrexian1
Shapeshifter1
Instant8
Enchantment7
God2
Planeswalker3
Garruk1
Liliana1
Teferi1
Legends7
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
Color
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