COMMANDER · DECK
The Necrobloom Plant Shenanigans
Bracket 4 · Optimized@lock99
DECK $
$730.82
MYTHIC
15
RARE
45
UNCOMMON
19
COMMON
25
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
12 cardsArtifact
5 cardsSorcery
10 cardsInstant
2 cardsLand
24 cardsSIDEBOARD4 CARDS
Creature
1 cardsEnchantment
1 cardsSorcery
1 cardsLand
1 cardsMONEY CARDS·58 CARDS·$570.99
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Creature
20 cardsEnchantment
11 cardsArtifact
3 cardsSorcery
6 cardsInstant
2 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Gitrog Monster + The Necrobloom: early two-card combo, with no mana to spend
- The Necrobloom + Fluctuator: early two-card combo, with no mana to spend
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- The Gitrog Monster + The Necrobloom — Bracket 4, early two-card combo, with no mana to spend
- The Necrobloom + Fluctuator — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land43
Nonbasic23
Basic20
Plains8
Swamp8
Forest6
Cave3
Construct1
Demon1
Horror1
Urza's1
Creature30
Elemental6
Human6
Demon3
Horror3
Vampire3
Druid2
Frog2
Knight2
Plant2
Zombie2
Assassin1
Bat1
Bear1
Construct1
Detective1
Elf1
Glimmer1
Insect1
Lizard1
Nightmare1
Rogue1
Scout1
Shaman1
Sheep1
Soldier1
Treefolk1
Turtle1
Wizard1
Outlaws2
Party2
Enchantment14
Case1
Class1
Glimmer1
Room1
Saga1
Sheep1
Sorcery12
Artifact6
Construct1
Equipment1
Horror1
Vehicle1
Instant2
Legends15
Historic22
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite mana lands you control can produceInfinite landfall triggersInfinite card drawInfinite draw triggers
Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite mana lands you control can produceInfinite landfall triggers
Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite mana lands you control can produceInfinite landfall triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
ADDITIONAL REQUIREMENTS
Land with "Cycling "
Near-infinite ETBPut all lands with a basic land type from your library onto the battlefield tappedNear-infinite creature tokens
Near-infinite creature tokensPut all lands with a basic land type from your library onto the battlefield tappedNear-infinite ETB
Put all lands with a basic land type from your library onto the battlefield tapped
Put all lands with a basic land type from your library onto the battlefield tapped
Infinite LTBInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite mana lands you control can produceInfinite landfall triggersInfinite card drawInfinite draw triggers
Infinite LTBInfinite sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite mana lands you control can produceInfinite landfall triggers
Infinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite lifegain triggersInfinite lifegainInfinite mana lands you control can produceInfinite landfall triggersInfinite card drawInfinite draw triggers
Infinite death triggersInfinite landfall triggersInfinite creature LTBInfinite mana lands you control can produceInfinite creature sacrifice triggers