COMMANDER · DECK
Evil Gitrog Monster
Bracket 3 · Upgraded2016-06-06
ONLY 99 CARDSNO COMMANDER
DECK $
$1,152.39
MYTHIC
8
RARE
32
UNCOMMON
27
COMMON
33
MAIN99 CARDS
Planeswalker
1 cardsCreature
25 cardsEnchantment
5 cardsArtifact
2 cardsSorcery
15 cardsInstant
6 cardsLand
29 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·45 CARDS·$906.92
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Planeswalker
1 cardsCreature
12 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
6 cardsInstant
4 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds: locks the table
- The Gitrog Monster + Dakmor Salvage: early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, early arguably two-card combo, with no mana to spend
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Devoted Druid + Quillspike — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land45
Nonbasic27
Basic18
Forest12
Swamp10
Creature25
Elf6
Shaman5
Druid3
Human3
Elemental2
Imp2
Ooze2
Phyrexian2
Skeleton2
Warrior2
Zombie2
Beast1
Bird1
Centaur1
Dragon1
Horror1
Monk1
Orc1
Scout1
Snake1
Troll1
Vampire1
Wizard1
Party3
Sorcery15
Arcane1
Enchantment6
Aura2
Centaur1
Instant6
Artifact2
Planeswalker1
Liliana1
Legends5
Historic7
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite self-millNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock