MetaMox
COMMANDER · DECK

I'm tired of losing

Bracket 4 · Optimized
@Dexxxx
Muldrotha, the Gravetide
147 CARDS (LIMIT 100)
DECK $
$1,738.59
MYTHIC
21
RARE
73
UNCOMMON
41
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN146 CARDS

Planeswalker

3 cards

Creature

39 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

11 cards

Sorcery

13 cards

Instant

14 cards

Land

39 cards
NAMECOSTPRICE
MONEY CARDS·98 CARDS·$1,372.40
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Planeswalker

2 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

9 cards

Artifact

7 cards

Sorcery

11 cards

Instant

11 cards

Land

28 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Muldrotha, the Gravetide + Glacial Chasm + Zuran Orb: locks the table
  • and 22 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 25
CURVE
101912422231149576+
COLOR
U: 19 pipsB: 15 pipsG: 78 pipsC: 160 pips
TYPES
Land53
Nonbasic36
Basic17
Forest10
Island10
Swamp10
Creature40
Elemental6
Shaman6
Human5
Druid4
Elf4
Snake4
Insect3
Scout3
Wizard3
Frog2
Merfolk2
Avatar1
Bear1
Beast1
Centaur1
Cleric1
Construct1
Demon1
Detective1
Dinosaur1
Dryad1
Fungus1
Horror1
Hydra1
Monk1
Nymph1
Pirate1
Plant1
Satyr1
Serpent1
Siren1
Spirit1
Treefolk1
Zombie1
Outlaws1
Party4
Enchantment16
Aura2
Adventure1
Centaur1
Dryad1
Nymph1
Room1
Instant14
Sorcery13
Adventure1
Artifact12
Construct1
Equipment1
Planeswalker3
Ashiok1
Tamiyo1
Wrenn1
Legends19
Historic31
LAND PROBABILITY
53 LANDS · 146 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.4%
TURN 540.7%
TURN 662.9%
TURN 778.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS26 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Infinite creature LTBInfinite creature ETBInfinite death triggersInfinite self-millInfinite landfall triggersPut all lands from your library and graveyard onto the battlefield tapped
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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