COMMANDER · DECK
Stacking Taxes Oloro
Bracket 4 · Optimized2016-06-04
ONLY 99 CARDSNO COMMANDER
DECK $
$8,800.71
MYTHIC
12
RARE
66
UNCOMMON
14
COMMON
8
MAIN99 CARDS
Planeswalker
1 cardsCreature
3 cardsEnchantment
34 cardsArtifact
2 cardsSorcery
9 cardsInstant
12 cardsLand
38 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·76 CARDS·$7,033.25
Sign in to save your threshold.
Planeswalker
1 cardsCreature
4 cardsEnchantment
28 cardsArtifact
2 cardsSorcery
7 cardsInstant
9 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Enchanted Evening + Opalescence: mass land denial
- Enchanted Evening + Aura Thief: mass land denial
- Energy Field + Rest in Peace: locks the table
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Enchanted Evening + Opalescence — Bracket 4, mass land denial
- Enchanted Evening + Aura Thief — Bracket 4, mass land denial
- Energy Field + Rest in Peace — Bracket 3, locks the table
- Web of Inertia + Rest in Peace — Bracket 3, locks the table
- Night of Souls' Betrayal + Humility — Bracket 3, locks the table
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land38
Nonbasic35
Basic3
Swamp6
Island5
Plains5
Enchantment34
Aura1
Instant12
Sorcery9
Creature3
Cleric1
Human1
Illusion1
Shapeshifter1
Party1
Artifact2
Planeswalker1
Jace1
Legends6
Historic7
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · mass land denialGain control of all permanentsMass Land Denial
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 3 · locks the tableYou can't be attackedLock
Bracket 4 · mass land denialDestroy all permanents with mana value 0Destroy all permanents with mana value 0 upon enteringMass Land Denial
Bracket 3 · locks the tableAll creatures die upon enteringLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain