COMMANDER · DECK
Mimeoplasm Combo
Bracket 4 · Optimized2016-07-02
ONLY 99 CARDSNO COMMANDER
DECK $
$1,082.03
MYTHIC
12
RARE
41
UNCOMMON
23
COMMON
24
MAIN99 CARDS
Creature
27 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
9 cardsInstant
11 cardsLand
26 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·46 CARDS·$850.43
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Creature
11 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
6 cardsInstant
6 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Jarad, Golgari Lich Lord + Phyrexian Devourer: early arguably two-card combo, for four mana or less
- Kederekt Leviathan + Necromancy: early two-card combo, for four mana or less
- Kederekt Leviathan + Animate Dead: early two-card combo, for four mana or less
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Jarad, Golgari Lich Lord + Phyrexian Devourer — Bracket 3, early arguably two-card combo, for four mana or less
- Kederekt Leviathan + Necromancy — Bracket 3, early two-card combo, for four mana or less
- Kederekt Leviathan + Animate Dead — Bracket 3, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Forest8
Island7
Swamp6
Creature27
Shaman5
Phyrexian4
Elemental3
Elf3
Leviathan3
Construct2
Human2
Ooze2
Praetor2
Skeleton2
Troll2
Beast1
Bird1
Dragon1
Druid1
Horror1
Merfolk1
Plant1
Shapeshifter1
Snake1
Wizard1
Zombie1
Party1
Artifact12
Construct2
Equipment1
Leviathan1
Phyrexian1
Instant11
Sorcery9
Arcane1
Enchantment6
Aura1
Legends9
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Near-infinite damage
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early arguably two-card combo, for four mana or lessNear-infinite damage