MetaMox
COMMANDER · DECK
2017-06-27
109 CARDS (LIMIT 100)NO COMMANDER
DECK $
$1,584.39
MYTHIC
15
RARE
77
UNCOMMON
12
COMMON
6
POTENTIAL COMMANDERS1 OPTION

Creature

1 cards
NAMECOSTPRICE
MAIN109 CARDS

Creature

11 cards

Enchantment

41 cards
NAMECOSTPRICE

Artifact

5 cards

Sorcery

15 cards

Instant

1 cards

Land

36 cards
NAMECOSTPRICE
SIDEBOARD1 CARD

Creature

1 cards
NAMECOSTPRICE
MONEY CARDS·73 CARDS·$1,256.82
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Creature

9 cards

Enchantment

31 cards
NAMECOSTPRICE

Artifact

4 cards

Sorcery

8 cards

Instant

1 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 3 game changers — Brackets 1 and 2 allow none
  • Demonic Pact + Zedruu the Greathearted: early arguably two-card combo, for four mana or less
  • Demonic Pact + Donate: early arguably two-card combo, for four mana or less
  • Demonic Pact + Harmless Offering: early arguably two-card combo, for four mana or less
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
003111218319415576+
COLOR
W: 30.5 pipsU: 27 pipsB: 30 pipsR: 12 pipsG: 23.5 pipsC: 154 pips
TYPES
Enchantment46
God2
Aura1
Chimera1
Manticore1
Spirit1
Land36
Nonbasic32
Basic4
Forest5
Island5
Plains5
Swamp5
Mountain4
Sorcery15
Creature11
Human4
Druid3
God2
Artificer1
Chimera1
Manticore1
Minotaur1
Monk1
Shapeshifter1
Spirit1
Artifact5
Equipment2
Instant1
Legends5
Historic10
LAND PROBABILITY
36 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.3%
TURN 547.7%
TURN 670.3%
TURN 784.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Group
Color
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