COMMANDER · DECK
The Mimeoplasm
Bracket 4 · Optimized@Taco Master · 2017-11-01
ONLY 99 CARDSNO COMMANDER
DECK $
$4,051.58
MYTHIC
13
RARE
55
UNCOMMON
20
COMMON
12
MAIN99 CARDS
Creature
26 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
11 cardsInstant
12 cardsLand
31 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·60 CARDS·$3,229.82
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Creature
16 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
7 cardsInstant
8 cardsLand
20 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Kederekt Leviathan + Necromancy: early two-card combo, for four mana or less
- Kederekt Leviathan + Dance of the Dead: early two-card combo, for four mana or less
- Kederekt Leviathan + Animate Dead: early two-card combo, for four mana or less
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Kederekt Leviathan + Necromancy — Bracket 3, early two-card combo, for four mana or less
- Kederekt Leviathan + Dance of the Dead — Bracket 3, early two-card combo, for four mana or less
- Kederekt Leviathan + Animate Dead — Bracket 3, early two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic28
Basic7
Island8
Swamp7
Forest6
Creature26
Shaman6
Elf4
Phyrexian4
Human3
Shapeshifter3
Bird2
Construct2
Ooze2
Praetor2
Wizard2
Demon1
Elemental1
Elephant1
Giant1
Horror1
Jace1
Leviathan1
Sphinx1
Treefolk1
Party2
Instant12
Sorcery11
Artifact10
Construct2
Phyrexian2
Bird1
Shapeshifter1
Enchantment9
Aura2
Planeswalker1
Human1
Jace1
Wizard1
Legends6
Historic16
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Near-infinite damage
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock