COMMANDER · DECK
Selvala Competitive Parley
Bracket 4 · Optimized2016-02-18
112 CARDS (LIMIT 100)NO COMMANDERSINGLETON: 13 CARDS
DECK $
$716.52
MYTHIC
15
RARE
41
UNCOMMON
26
COMMON
31
POTENTIAL COMMANDERS4 OPTIONS
Creature
4 cardsMAIN112 CARDS
Planeswalker
1 cardsCreature
35 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
6 cardsInstant
10 cardsLand
11 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·49 CARDS·$558.02
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Planeswalker
1 cardsCreature
21 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
4 cardsInstant
4 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Priest of Titania: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Wirewood Channeler: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Wirewood Channeler — Bracket 3, early arguably two-card combo, with no mana to spend
- Spike Feeder + Archangel of Thune — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Sword of the Paruns + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature40
Elf18
Druid9
Shaman5
Angel3
Elemental3
Golem2
Human2
Phyrexian2
Praetor2
Scout2
Spirit2
Warrior2
Advisor1
Beast1
Dryad1
Forest1
Giant1
God1
Hippogriff1
Kithkin1
Rhino1
Shapeshifter1
Soldier1
Spike1
Changeling1
Party2
Land32
Nonbasic10
Basic22
Forest15
Plains12
Dryad1
Instant13
Artifact12
Equipment5
Golem2
Enchantment11
Aura1
God1
Sorcery7
Planeswalker1
Nissa1
Legends10
Historic20
LAND PROBABILITY
31 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 428.3%
TURN 559.7%
TURN 680.9%
TURN 792.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite LTBInfinite ETBInfinite death triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce