COMMANDER · DECK
Copy of - "Come and Take a Spin!" - Nekusar, the Mindrazer
No bracket · Banned2020-06-28
BANNED: 1 CARD
DECK $
$1,663.05
MYTHIC
7
RARE
50
UNCOMMON
23
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
9 cardsEnchantment
12 cardsArtifact
16 cardsSorcery
10 cardsInstant
15 cardsLand
31 cardsMONEY CARDS·72 CARDS·$1,322.08
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Planeswalker
2 cardsCreature
8 cardsEnchantment
11 cardsArtifact
14 cardsSorcery
10 cardsInstant
10 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Mind Over Matter + Niv-Mizzet, the Firemind — Bracket 4, early two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Helm of the Ghastlord — Bracket 3, early arguably two-card combo, with no mana to spend
- Windfall + Phyresis + Nekusar, the Mindrazer — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic28
Basic7
Island8
Swamp4
Mountain3
Artifact17
Equipment2
Horror1
Phyrexian1
Instant15
Enchantment13
Aura3
Hag1
Creature10
Wizard4
Horror3
Zombie2
Demon1
Dragon1
Hag1
Human1
Jace1
Phyrexian1
Squid1
Vedalken1
Party4
Sorcery10
Planeswalker3
Jace2
Ashiok1
Human1
Wizard1
Legends7
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite damage