COMMANDER · DECK
Drunk Series Gitrog Monster
Bracket 4 · Optimized2016-11-18
DECK $
$628.83
MYTHIC
11
RARE
27
UNCOMMON
26
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
14 cardsInstant
8 cardsLand
24 cardsMONEY CARDS·39 CARDS·$487.31
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Planeswalker
1 cardsCreature
10 cardsEnchantment
5 cardsArtifact
5 cardsSorcery
5 cardsInstant
4 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel: early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage: early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Skirge Familiar: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- The Gitrog Monster + Dakmor Salvage + Wild Mongrel — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage — Bracket 4, early two-card combo, with no mana to spend
- The Gitrog Monster + Dakmor Salvage + Skirge Familiar — Bracket 4, early two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land41
Nonbasic22
Basic19
Forest14
Swamp7
Creature24
Human5
Shaman5
Elemental3
Elf3
Centaur2
Imp2
Snake2
Beast1
Demon1
Dog1
Druid1
Frog1
Horror1
Insect1
Monk1
Ooze1
Phyrexian1
Plant1
Skeleton1
Troll1
Warrior1
Wizard1
Zombie1
Party2
Sorcery14
Arcane1
Instant8
Enchantment7
Centaur1
Artifact6
Equipment1
Planeswalker1
Nissa1
Legends8
Historic14
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite black manaNear-infinite self-discard triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millNear-infinite self-discard triggers