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COMMANDER · DECK

Sidisi Tempo Controlcombo

Bracket 4 · Optimized
2015-09-18
Sidisi, Brood Tyrant
109 CARDS (LIMIT 100)
DECK $
$1,092.61
MYTHIC
12
RARE
48
UNCOMMON
29
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN108 CARDS

Creature

33 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

7 cards

Sorcery

19 cards

Instant

14 cards

—

3 cards
NAMECOSTPRICE
×1Dryad Arbor SL
$0.00
×1Mystical Tutor SL
$0.00
×1Seat of the Synod SL
$0.00

Land

28 cards
MONEY CARDS·62 CARDS·$859.66
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Creature

19 cards

Enchantment

4 cards

Artifact

6 cards

Sorcery

13 cards

Instant

7 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Basalt Monolith + Mesmeric Orb: early two-card combo, with no mana to spend
  • Cephalid Illusionist + Lightning Greaves: early two-card combo, with no mana to spend
  • Palinchron + Deadeye Navigator: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 4
CURVE
001811321839475126+
COLOR
U: 45 pipsB: 31.5 pipsG: 30.5 pipsC: 152 pips
TYPES
Creature34
Human6
Wizard5
Shaman4
Elf3
Snake3
Zombie3
Beast2
Druid2
Elemental2
Illusion2
Bird1
Cleric1
Construct1
Crab1
Eldrazi1
Elephant1
Octopus1
Ooze1
Phyrexian1
Plant1
Praetor1
Scout1
Shapeshifter1
Sphinx1
Spider1
Spirit1
Vampire1
Party6
Land28
Nonbasic25
Basic3
Forest3
Island3
Swamp3
Sorcery19
Instant14
Artifact9
Equipment2
Construct1
Enchantment5
Aura1
Spider1
Legends8
Historic17
LAND PROBABILITY
28 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 431.4%
TURN 563.8%
TURN 684.1%
TURN 793.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Infinite blinking for all playersInfinite death triggersInfinite ETBInfinite LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite sacrifice triggersInfinite scry 1Infinite storm countInfinite untap of lands you control
Infinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggersInfinite scry 1
ADDITIONAL REQUIREMENTS
Persist Creature
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Group
Color
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