COMMANDER · DECK
CEDH 376 - Rex
No bracket · Banned@Playing With Power MTG · 2024-06-27
ONLY 99 CARDSNO COMMANDERBANNED: 2 CARDS
DECK $
$4,411.75
MYTHIC
21
RARE
42
UNCOMMON
19
COMMON
16
MAIN99 CARDS
Creature
32 cardsEnchantment
3 cardsArtifact
16 cardsSorcery
2 cardsInstant
19 cardsLand
24 cardsMONEY CARDS·65 CARDS·$3,520.22
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Creature
16 cardsEnchantment
3 cardsArtifact
14 cardsSorcery
1 cardsInstant
13 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Basalt Monolith + Mesmeric Orb — Bracket 4, early two-card combo, with no mana to spend
- Mesmeric Orb + Aphetto Alchemist — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Drafna, Founder of Lat-Nam + The One Ring — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature32
Human10
Wizard5
Artificer4
Advisor3
Cleric3
Construct3
Soldier3
Vedalken3
Bird2
Merfolk2
Scarecrow2
Crab1
Dog1
Dwarf1
Eldrazi1
God1
Golem1
Kor1
Myr1
Octopus1
Ranger1
Robot1
Rogue1
Scout1
Spirit1
Trilobite1
Outlaws1
Party9
Land27
Nonbasic22
Basic5
Island7
Plains6
Saga1
Urza's1
Artifact24
Construct3
Scarecrow2
Dog1
Golem1
Human1
Myr1
Robot1
Soldier1
Instant19
Trap1
Enchantment5
God1
Saga1
Urza's1
Sorcery2
Legends16
Historic36
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite self-mill
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite self-mill
Cast all spells in your libraryInfinite colored manaExile your library
Infinite colored manaInfinite colorless mana
Infinite storm count
Infinite storm count
Infinite untap of artifact creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers