COMMANDER · DECK
Kotose, the Silent Probe
Bracket 4 · Optimized@12problems · 2025-05-13
DECK $
$2,250.40
MYTHIC
12
RARE
41
UNCOMMON
23
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
11 cardsEnchantment
6 cardsArtifact
20 cardsSorcery
4 cardsInstant
23 cardsLand
19 cardsMONEY CARDS·67 CARDS·$1,792.18
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Creature
8 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
4 cardsInstant
18 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 13 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Island12
Swamp8
Gate1
Instant24
Arcane1
Artifact21
Phyrexian1
Shapeshifter1
Creature12
Human4
Wizard4
Merfolk3
Rogue2
Archer1
Beast1
Cat1
God1
Ninja1
Orc1
Phyrexian1
Shapeshifter1
Spirit1
Outlaws2
Party6
Enchantment7
God1
Sorcery4
Legends9
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control