COMMANDER · DECK
Rise Of The Many
Bracket 4 · Optimized2016-03-15
ONLY 99 CARDSNO COMMANDER
DECK $
$1,047.04
MYTHIC
10
RARE
43
UNCOMMON
30
COMMON
17
MAIN99 CARDS
Creature
24 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
8 cardsInstant
9 cardsLand
31 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·42 CARDS·$822.12
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Creature
8 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
5 cardsInstant
3 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Earthcraft + Squirrel Nest: early arguably two-card combo, with no mana to spend
- Mikaeus, the Unhallowed + Triskelion: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Earthcraft + Squirrel Nest — Bracket 3, early arguably two-card combo, with no mana to spend
- Mikaeus, the Unhallowed + Triskelion — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land36
Nonbasic28
Basic8
Forest6
Plains6
Swamp4
Creature24
Human6
Elemental3
Shaman3
Zombie3
Giant2
Snake2
Soldier2
Spirit2
Ally1
Angel1
Bird1
Cleric1
Construct1
Elf1
Knight1
Monk1
Ouphe1
Phyrexian1
Ranger1
Rhino1
Rogue1
Scout1
Treefolk1
Vampire1
Warrior1
Outlaws1
Party3
Enchantment12
Aura2
Faerie1
Artifact11
Equipment2
Construct1
Instant9
Sorcery8
Legends4
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite creature ETBInfinite creature LTBInfinite +1/+1 counters on most creatures you controlInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite colorless manaInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite recursion of creature cards with power 2 or less
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Infinite creature tokensInfinite ETBInfinite mana basic lands you control can produceInfinite untap of basic lands you controlInfinite +1/+1 counters on creatures you control
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens
Infinite +1/+1 counters on certain creaturesInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens
Infinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite sacrifice triggersInfinite untap of basic lands you controlInfinite mana basic lands you control can produceInfinite +1/+1 counters on creatures you control
Infinite ETBInfinite tapped creature tokens
Infinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite creature LTBInfinite creature ETBInfinite creature sacrifice triggersInfinite death triggers
ADDITIONAL REQUIREMENTS
Creature with Persist or Undying
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite tapped creature tokens