MetaMox
COMMANDER · DECK
2018-09-08
126 CARDS (LIMIT 100)NO COMMANDER
DECK $
$565.50
MYTHIC
13
RARE
51
UNCOMMON
26
COMMON
36
MAIN126 CARDS

Planeswalker

2 cards

Creature

12 cards

Enchantment

9 cards

Artifact

22 cards

Sorcery

19 cards

Instant

24 cards

Land

26 cards
MONEY CARDS·57 CARDS·$433.25
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Planeswalker

2 cards

Creature

3 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

13 cards

Instant

14 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 mass land denial cards — only Bracket 4 allows it
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Isochron Scepter + Final Fortune + Sundial of the Infinite: infinite extra turns
  • Isochron Scepter + Final Fortune + Platinum Angel: infinite extra turns
  • Lich's Mastery + Isochron Scepter + Final Fortune: infinite extra turns
  • 3 game changers — Brackets 1 and 2 allow none
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 2
EXTRA TURNS · 2
COMBOS · 5
CURVE
301612122037475146+
COLOR
U: 37.5 pipsB: 31 pipsR: 22.5 pipsC: 186 pips
TYPES
Land38
Nonbasic23
Basic15
Island7
Mountain4
Swamp4
Artifact27
Angel1
Instant24
Sorcery19
Creature12
Wizard4
Spirit3
Angel1
Bird1
Elemental1
Elf1
Giant1
Goblin1
Horror1
Human1
Zombie1
Party4
Enchantment9
Aura1
Curse1
Planeswalker2
Bolas1
Tezzeret1
Legends6
Historic31
LAND PROBABILITY
38 LANDS · 126 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.3%
TURN 553.9%
TURN 675.9%
TURN 788.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 3 · early arguably two-card combo, for four mana or lessTarget opponent loses the game at the beginning of their next upkeep
Group
Color
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