MetaMox
COMMANDER · DECK

Tasigur Reanimator Control First Draft

No bracket · Banned
2020-05-18
Tasigur, the Golden Fang
192 CARDS (LIMIT 100)BANNED: 1 CARD
DECK $
$13,545.57
MYTHIC
26
RARE
87
UNCOMMON
43
COMMON
36
COMMAND1 CARD

Creature

1 cards
MAIN191 CARDS

Planeswalker

3 cards

Creature

42 cards
NAMECOSTPRICE

Enchantment

25 cards

Artifact

23 cards

Sorcery

21 cards

Instant

37 cards
NAMECOSTPRICE

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·151 CARDS·$10,821.52
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Planeswalker

2 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

21 cards

Artifact

19 cards

Sorcery

17 cards

Instant

32 cards
NAMECOSTPRICE

Land

29 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 11
CURVE
6038144226313475176+
COLOR
U: 76 pipsB: 50.5 pipsG: 61.5 pipsC: 232 pips
TYPES
Creature43
Elf12
Druid10
Human9
Wizard6
Shaman4
Demon2
Dinosaur2
Elemental2
Ooze2
Phyrexian2
Praetor2
Avatar1
Bird1
Cleric1
Djinn1
Drake1
Elder1
Eldrazi1
Elephant1
Illusion1
Jace1
Leviathan1
Merfolk1
Mutant1
Rogue1
Sphinx1
Spirit1
Vampire1
Warrior1
Outlaws1
Party9
Land40
Nonbasic32
Basic8
Island7
Swamp5
Forest4
Instant37
Enchantment27
Aura5
Elemental1
Saga1
Artifact23
Equipment1
Sorcery21
Planeswalker4
Ashiok1
Human1
Jace1
Narset1
Oko1
Wizard1
Legends21
Historic41
LAND PROBABILITY
40 LANDS · 191 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 440.4%
TURN 573.6%
TURN 690.3%
TURN 796.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Infinite green manaInfinite mana Forests you control can produce
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite LTBNear-infinite mana lands you control can produceNear-infinite storm countNear-infinite untap of lands you control
Bracket 3 · early two-card combo, for four mana or lessReturn all nonland permanents to owner's hand each turnLock
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite storm count
NAMECOSTTYPEPRICE
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggersNear-infinite storm count
Infinite storm count
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Group
Color
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