COMMANDER · DECK
Lich Nauseam
Bracket 4 · Optimized2020-06-19
DECK $
$6,368.04
MYTHIC
14
RARE
58
UNCOMMON
9
COMMON
15
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
20 cardsEnchantment
15 cardsArtifact
9 cardsSorcery
6 cardsInstant
14 cardsLand
29 cardsMONEY CARDS·59 CARDS·$5,090.54
Sign in to save your threshold.
Planeswalker
1 cardsCreature
12 cardsEnchantment
13 cardsArtifact
5 cardsSorcery
3 cardsInstant
13 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 15 game changers — Bracket 3 allows 3
- Lich's Mastery + Horizon Chimera: early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 15 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Lich's Mastery + Horizon Chimera — Bracket 4, early two-card combo, with no mana to spend
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Delaying Shield + Solemnity — Bracket 3, locks the table
- Delaying Shield + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Solemnity + Phyrexian Unlife — Bracket 3, early two-card combo, with no mana to spend
- Ad Nauseam + Lich — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Phyrexian Unlife — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Platinum Angel — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Ad Nauseam + Gideon of the Trials — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic25
Basic8
Swamp8
Plains6
Forest4
Island4
Creature22
Human13
Cleric6
Druid4
Elf3
Wizard3
Advisor1
Angel1
Bird1
Chimera1
Imp1
Merfolk1
Monk1
Phyrexian1
Zombie1
Party9
Enchantment16
Human1
Instant14
Artifact10
Angel1
Sorcery6
Planeswalker1
Gideon1
Legends13
Historic22
LAND PROBABILITY
33 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.5%
TURN 669.2%
TURN 784.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · early two-card combo, with no mana to spendYou are unable to lose the game due to damage or lifelossLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Infinite card drawInfinite draw triggersInfinite self-discard triggersNear-infinite black manaNear-infinite lifegainNear-infinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card draw
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 3 · two-card combo, for six mana or lessInfinite card draw