MetaMox
COMMANDER · DECK

group “hug”

Bracket 3 · Upgraded
@swimmy · 2025-05-16
Nekusar, the Mindrazer
DECK $
$368.58
MYTHIC
5
RARE
55
UNCOMMON
23
COMMON
17
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

23 cards

Enchantment

11 cards

Artifact

8 cards

Sorcery

11 cards

Instant

7 cards

Land

28 cards
MONEY CARDS·65 CARDS·$284.09
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Creature

18 cards

Enchantment

10 cards

Artifact

6 cards

Sorcery

9 cards

Instant

5 cards

Land

17 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary: early arguably two-card combo, with no mana to spend
  • Nekusar, the Mindrazer + Peer into the Abyss: late two-card combo, for eight mana or less
  • Psychosis Crawler + Peer into the Abyss: late two-card combo, for eight mana or less
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
20611621531245566+
COLOR
U: 28 pipsB: 34 pipsR: 24 pipsC: 111 pips
TYPES
Land37
Nonbasic25
Basic12
Island9
Mountain8
Swamp8
Creature24
Human8
Wizard7
Horror3
Phyrexian3
Demon2
Dragon2
Knight2
Zombie2
Alien1
Archer1
Assassin1
Construct1
Dwarf1
God1
Hag1
Noble1
Rogue1
Soldier1
Spirit1
Squid1
Vedalken1
Warlock1
Outlaws3
Party8
Enchantment13
Class1
Demon1
Hag1
Sorcery11
Artifact10
Book2
Phyrexian2
Construct1
Horror1
Instant8
Planeswalker2
Jace1
Nixilis1
Legends13
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Target opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Bracket 2 · late two-card combo, for eight mana or lessNear-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
Target player loses the game
Group
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