COMMANDER · DECK
Dino Slap-Back
Bracket 3 · Upgraded2020-05-19
DECK $
$398.03
MYTHIC
16
RARE
77
UNCOMMON
45
COMMON
55
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
21 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
1 cardsInstant
25 cardsLand
29 cardsMAYBE93 CARDS
Planeswalker
3 cardsCreature
18 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
6 cardsInstant
35 cardsLand
6 cardsMONEY CARDS·57 CARDS·$276.94
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Creature
11 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
2 cardsInstant
21 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Niv-Mizzet, Parun + Ophidian Eye: early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye: early arguably two-card combo, with no mana to spend
- Conqueror's Galleon // Conqueror's Foothold + Turnabout: early arguably two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 5
- Niv-Mizzet, Parun + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Ophidian Eye — Bracket 3, early arguably two-card combo, with no mana to spend
- Conqueror's Galleon // Conqueror's Foothold + Turnabout — Bracket 3, early arguably two-card combo, with no mana to spend
- Fury Storm + Twinning Staff — Bracket 3, early arguably two-card combo, for four mana or less
- Fury Storm + Ral, Storm Conduit — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Forest9
Mountain6
Island5
Desert1
Instant25
Trap1
Creature22
Wizard6
Human4
Elemental3
Beast2
Dinosaur2
Goblin2
Devil1
Djinn1
Dog1
Drake1
Druid1
Elder1
Elf1
Golem1
Leviathan1
Merfolk1
Otter1
Shaman1
Shapeshifter1
Snake1
Spirit1
Weird1
Party6
Artifact8
Equipment1
Golem1
Enchantment6
Aura3
Planeswalker1
Jace1
Sorcery1
Legends10
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggers
Infinite magecraft triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite copies of instant and sorcery spells on the stackInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite magecraft triggers
Infinite colored manaInfinite colorless manaInfinite storm countInfinite untap of creatures you control
Infinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite mana lands you control can produceInfinite magecraft triggersInfinite untap of lands you control
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers
Infinite magecraft triggers