COMMANDER · DECK
Game Change Dodger
Bracket 4 · Optimized@TheDCD9000 · 2026-09-04
DECK $
$5,214.74
MYTHIC
11
RARE
49
UNCOMMON
20
COMMON
19
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
16 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
3 cardsInstant
14 cardsLand
39 cardsMONEY CARDS·73 CARDS·$4,164.31
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Planeswalker
1 cardsCreature
8 cardsEnchantment
5 cardsArtifact
14 cardsInstant
9 cardsLand
36 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Karn, the Great Creator + Mycosynth Lattice: mass land denial
- Basalt Monolith + Forsaken Monument: early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter: infinite extra turns
- and 9 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 12
- Karn, the Great Creator + Mycosynth Lattice — Bracket 4, mass land denial
- Basalt Monolith + Forsaken Monument — Bracket 4, early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Freed from the Real + Gyre Engineer — Bracket 3, early arguably two-card combo, with no mana to spend
- Village Bell-Ringer + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Bloom Tender — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Eldrazi Displacer — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Faeburrow Elder — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land44
Nonbasic36
Basic8
Forest9
Island8
Plains8
Swamp8
Dryad1
Artifact20
Equipment3
Construct1
Myr1
Robot1
Scarecrow1
Soldier1
Vedalken1
Wizard1
Creature18
Wizard5
Human4
Druid2
Merfolk2
Vedalken2
Bird1
Cleric1
Construct1
Drake1
Dryad1
Eldrazi1
Elf1
Forest1
Myr1
Robot1
Scarecrow1
Scout1
Soldier1
Treefolk1
Party6
Instant14
Enchantment6
Aura3
Sorcery3
Planeswalker1
Karn1
Legends8
Historic27
LAND PROBABILITY
43 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.4%
TURN 526.5%
TURN 646.0%
TURN 763.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Infinite card drawInfinite draw triggersNear-infinite storm countNear-infinite magecraft triggersNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite colored manaInfinite colorless mana
Infinite mana creatures you control can produceInfinite storm count
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Infinite mana artifacts you control can produceInfinite untap of artifacts you controlInfinite blue mana that can only be spent to activate abilities of artifactsInfinite blue mana that can only be spent to cast artifact spells
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell