COMMANDER · DECK
Arixmethes Smash
Bracket 4 · Optimized2020-05-07
DECK $
$185.83
MYTHIC
4
RARE
42
UNCOMMON
33
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
24 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
11 cardsInstant
7 cardsLand
17 cardsMAYBE14 CARDS
Planeswalker
1 cardsCreature
4 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
1 cardsLand
1 cardsMONEY CARDS·33 CARDS·$127.14
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Planeswalker
1 cardsCreature
9 cardsEnchantment
6 cardsArtifact
4 cardsSorcery
5 cardsInstant
2 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Arixmethes, Slumbering Isle + Pemmin's Aura: early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real: early two-card combo, with no mana to spend
- Archetype of Imagination + Stormtide Leviathan: locks the table
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 3
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 4, early two-card combo, with no mana to spend
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Forest11
Island11
Creature25
Druid6
Leviathan6
Elf5
Human3
Octopus3
Kraken2
Merfolk2
Shaman2
Snake2
Wizard2
Eldrazi1
Horror1
Lizard1
Serpent1
Party2
Enchantment12
Aura4
Eldrazi1
Human1
Saga1
Serpent1
Wizard1
Sorcery12
Artifact11
Equipment5
Instant7
Planeswalker1
Kiora1
Legends8
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite green mana
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock