COMMANDER · DECK
WYNOT (Winota CEDH)
Bracket 4 · Optimized@Black Cherries · 2025-03-10
DECK $
$1,819.47
MYTHIC
24
RARE
59
UNCOMMON
11
COMMON
4
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
46 cardsEnchantment
2 cardsArtifact
11 cardsSorcery
1 cardsInstant
7 cards—
1 cardsNAMECOSTPRICE
×1
$0.00Land
16 cardsMONEY CARDS·65 CARDS·$1,449.94
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Creature
31 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
1 cardsInstant
7 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Rionya, Fire Dancer + Combat Celebrant: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer: early two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
- Rionya, Fire Dancer + Combat Celebrant — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Zealous Conscripts — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer — Bracket 4, early two-card combo, with no mana to spend
- Combat Celebrant + Kiki-Jiki, Mirror Breaker — Bracket 4, early two-card combo, with no mana to spend
- Aurelia, the Warleader + Rionya, Fire Dancer — Bracket 3, early arguably two-card combo, with no mana to spend
- Drannith Magistrate + Urabrask, Heretic Praetor — Bracket 3, locks the table
CURVE
COLOR
TYPES
Creature47
Human28
Soldier8
Cleric5
Wizard4
Golem3
Phyrexian3
Warrior3
Artificer2
Construct2
God2
Pirate2
Thopter2
Advisor1
Angel1
Archon1
Berserker1
Bird1
Food1
Goblin1
Halfling1
Knight1
Mercenary1
Monkey1
Noble1
Pest1
Phoenix1
Praetor1
Ranger1
Robot1
Samurai1
Scout1
Shaman1
Vehicle1
Warlock1
Outlaws4
Party12
Land32
Nonbasic15
Basic17
Plains10
Mountain9
Human1
Warlock1
Artifact22
Golem3
Construct2
Human2
Phyrexian2
Thopter2
Cleric1
Food1
Pest1
Robot1
Soldier1
Vehicle1
Instant7
Enchantment3
God1
Sorcery1
Legends19
Historic36
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · locks the tableOpponents skip their draw stepsLock
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite creature LTB