COMMANDER · DECK
Nekusar, the Mindrazer
Bracket 4 · Optimized@Dunkmaster · 2025-02-08
119 CARDS (LIMIT 100)
DECK $
$3,717.85
MYTHIC
8
RARE
58
UNCOMMON
28
COMMON
25
COMMAND1 CARD
Creature
1 cardMAIN118 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
16 cardsArtifact
17 cardsSorcery
17 cardsInstant
10 cardsLand
27 cardsMONEY CARDS·64 CARDS·$2,958.29
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Creature
12 cardsEnchantment
13 cardsArtifact
10 cardsSorcery
14 cardsInstant
6 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 48 cards not in the pool
BANNED · 1
NOT IN THE POOL · 48
CURVE
COLOR
TYPES
Land39
Nonbasic24
Basic15
Island10
Swamp9
Mountain8
Artifact18
Horror1
Phyrexian1
Creature18
Wizard6
Dragon4
Horror2
Human2
Zombie2
Demon1
God1
Hag1
Knight1
Merfolk1
Phyrexian1
Shapeshifter1
Specter1
Spirit1
Vedalken1
Warrior1
Party7
Enchantment18
Aura1
Demon1
Hag1
Sorcery17
Instant11
Planeswalker2
Jace1
Nixilis1
Legends10
Historic28
LAND PROBABILITY
39 LANDS · 118 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.3%
TURN 547.6%
TURN 670.2%
TURN 784.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite card drawInfinite draw triggers
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Target opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Target player loses the game
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