COMMANDER · DECK
Chulane
Bracket 4 · Optimized2020-06-16
DECK $
$1,185.57
MYTHIC
12
RARE
62
UNCOMMON
17
COMMON
19
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
39 cardsEnchantment
5 cardsArtifact
1 cardsSorcery
5 cardsInstant
10 cardsLand
32 cardsMAYBE10 CARDS
Creature
4 cardsEnchantment
2 cardsArtifact
4 cardsMONEY CARDS·69 CARDS·$935.47
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Planeswalker
1 cardsCreature
30 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
4 cardsInstant
9 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion: early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Chulane, Teller of Tales + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Intruder Alarm + Whitemane Lion — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Chulane, Teller of Tales + Mana Breach + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, early arguably two-card combo, for four mana or less
- Chulane, Teller of Tales + Shrieking Drake + Overburden — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature40
Human13
Druid8
Elf7
Soldier4
Wizard4
Bird3
Dryad2
God2
Knight2
Monk2
Ranger2
Shaman2
Advisor1
Angel1
Beast1
Cat1
Cleric1
Construct1
Drake1
Homunculus1
Kithkin1
Merfolk1
Nymph1
Ooze1
Ouphe1
Snake1
Spirit1
Treefolk1
Warrior1
Party6
Land38
Nonbasic29
Basic9
Forest7
Plains7
Island5
Instant10
Enchantment8
God2
Dryad1
Nymph1
Sorcery5
Artifact2
Construct1
Planeswalker1
Vivien1
Legends10
Historic12
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures