COMMANDER · DECK
Child Of Alara
Bracket 4 · Optimized2016-09-09
DECK $
$14,574.59
MYTHIC
7
RARE
72
UNCOMMON
9
COMMON
12
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
5 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
8 cardsInstant
6 cardsLand
68 cardsMONEY CARDS·76 CARDS·$11,653.78
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Creature
5 cardsEnchantment
4 cardsArtifact
5 cardsSorcery
6 cardsInstant
6 cardsLand
50 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Oracle of Mul Daya — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Mindslaver + Academy Ruins — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land68
Nonbasic68
Gate10
Forest8
Island8
Mountain8
Plains8
Swamp8
Sorcery8
Artifact7
Creature6
Human2
Avatar1
Cyclops1
Elf1
Knight1
Monk1
Shaman1
Spirit1
Instant6
Enchantment5
Legends10
Historic16
LAND PROBABILITY
68 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 40.6%
TURN 52.5%
TURN 65.9%
TURN 710.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock