COMMANDER · DECK
Merfolk Tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
38 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
6 cardsInstant
8 cardsLand
18 cardsMONEY CARDS·19 CARDS·$56.49
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Creature
7 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
2 cardsInstant
2 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature39
Merfolk34
Wizard9
Shaman5
Scout4
Druid3
Rogue3
God2
Mutant2
Noble2
Shapeshifter2
Soldier2
Warrior2
Elf1
Human1
Salamander1
Serpent1
Changeling1
Outlaws3
Party14
Land36
Nonbasic16
Basic20
Island13
Forest7
Instant8
Enchantment7
God1
Artifact6
Equipment1
Shapeshifter1
Sorcery6
Arcane1
Legends13
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
+ 1 CARD NOT IN PRECON
- 1 PRECON CARD NOT IN DECK
Comments · 0
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