COMMANDER · DECK
this deck dumb
No bracket · Banned2020-04-10
BANNED: 1 CARD
DECK $
$2,433.34
MYTHIC
7
RARE
36
UNCOMMON
20
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
2 cardsInstant
18 cardsLand
17 cardsMONEY CARDS·60 CARDS·$1,939.99
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Creature
16 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
2 cardsInstant
14 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket
BANNED · 1
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 28
- Kinnan, Bonder Prodigy + Birds of Paradise + Freed from the Real — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Basalt Monolith — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Nyxbloom Ancient — Bracket 4, early two-card combo, with no mana to spend
- Basalt Monolith + Mana Reflection — Bracket 4, early two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Sylvan Caryatid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Sylvan Caryatid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Birds of Paradise + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Wirewood Channeler + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Wirewood Channeler + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Drover of the Mighty + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Drover of the Mighty + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Cryptolith Rite + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Elvish Harbinger + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Paradise Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Cryptolith Rite + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Elvish Harbinger + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Paradise Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Kinnan, Bonder Prodigy + Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Nyxbloom Ancient + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Devoted Druid + One with the Stars — Bracket 3, early arguably two-card combo, with no mana to spend
- Incubation Druid + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloom Tender + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Mana Reflection + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Mana Reflection + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Forest12
Island12
Creature26
Druid14
Elf14
Human5
Construct2
Elemental2
Shaman2
Wizard2
Bird1
Cat1
Phyrexian1
Plant1
Warrior1
Party3
Instant18
Enchantment12
Aura5
Elemental1
Artifact10
Construct2
Phyrexian1
Sorcery2
Legends2
Historic12
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS32 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite blue manaInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaPut most creature cards from your library onto the battlefield
Infinite green manaInfinite power and toughness for certain creatures until end of turnInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaPut most creature cards from your library onto the battlefield
Infinite green manaInfinite power and toughness for certain creatures until end of turn
Infinite green manaInfinite power and toughness for certain creatures until end of turnInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
ADDITIONAL REQUIREMENTS
Haste EnablerMana Dork That Adds at Least
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produce